One ticket a day
Something at the office is broken. You get the symptoms, whatever your technician can make out, and four things you could try. Exactly one works.
Longer odds pay more, priced the way a bookmaker prices them. There is no trap option. What you pick is how much of a gamble you want.
One ticket per technician per day. Six technicians is six tickets.
| Chance it is the fix | Pays |
|---|---|
| 60% | 1.00x |
| 20% | 2.82x |
| 13% | 4.06x |
| 7% | 7.03x |
Your technician's glasses decide how many of these you can see. The rest read "chance unknown".
Fully on chain, and checkable
Most collections put a link in the token and the picture on a server. If that server goes, so does the art.
Every technician here is rebuilt inside the contract from five bytes of packed traits: 47 colours, 153 rectangles, a 24x24 grid. There is nothing hosted, so there is nothing to lose.
Every image the contract produces was compared byte for byte against the published drop before launch. Not a sample. All of them.
You can call tokenURI yourself and decode what comes back.
It is the whole picture, not an address.
Skill pays, and it is learnable
Six causes recur across every system and each leaves a tell on the board. Learn them and you spot the favourite before you see a number. Worth about 40% a ticket over guessing, measured rather than claimed.
It only shrinks
of every ticket burns, win or lose. Every miss burns what it would have paid. Every claim burns 2%. Switching a technician on destroys 20,000 outright.
It does not move as supply burns. Lock 100,000, get exactly 100,000 back, whenever you want it. Nothing drifts and there is nothing to work out.
Nothing to be early for
There is no deadline and no snapshot. The 4,444 are minted and trading. Buy one today or in a year and it works the same way: bond 100,000 to him and he clocks in.
Nothing expires. A technician with no bond on him is not lost or penalised, he is just not working. Bond him whenever you feel like it.
The bond is per technician, not per wallet. Bonding one does not raise what any other one costs, and splitting a collection across wallets costs exactly the same as keeping it in one.
Sell a technician with a bond on him and he stops working for the buyer until they post their own. The bond belongs to whoever paid it, so it never transfers with the art and a seller can always get theirs back.
Get one
The 4,444 are minted and out. The desk contract is not deployed yet, so the game runs on worked examples — the odds and what each rung pays are the real ones, the pot is not.
$ITDEPT
0x3755C43E17b68fd139a6cdd6d7aaBFdD7FbF1F9d